Crane node#
The crane super-node makes it easy to model and control cranes.
To add a crane to the model
Select “add crane”
In the “path” property of the node: select the crane type.
A crane has a parent, position and orientation. This defines where the bottom center of the crane is.
The node models:
a crane that can optionally revolve (slew)
a boom with one of more points at which hooks can be attached
optionally a jib
optionally an extension (for telescopic cranes)
Cranes modeled using this node do not have tie-back wires. They are not intended to be used for situations where the forces in those wires are of importance.
The angle of the boom can be controlled directly or by setting a reach or radius for one of the hooks
Setting slew to “auto” releases the slewing brake meaning that the crane is free to slew.
Hooks are separate nodes. They can be added to the crane using the “add hoist” button. Hooks are separate nodes such that it is possible to use them without a crane. To set hook height or elevation, select the hook node. Cranes can be added using .crane.csv files in a resources folder. For the structure of a .csv file see CSV format Schematically the crane node looks as follows: The crane model does not include the hooks themselves, only the locations where a hoist can be added. The hooks that can be attached contain the suspension wires as well as the hook itself. The elevation of the hooks can be set in the hook node. The boom is divided into two parts: BoomBase : the part of the boom attached to the boom hinge Boom : the part of the boom that is extended if extension > 0 Similarly the crane itself is split into: CraneBase: the part of the crane that is fixed Crane: the part of the crane that slews Non-functional crane wires can be added for visual pleasure using BeatyLines. An example of a crane (without weights) is given below.Hooks#
Defining new crane types#
Example .csv file#
# This is an example of a crane
#
boom_hinge_x 4
boom_hinge_z 8
# --- JIB (optional)
#
jib_hinge_x 42 # relative to boom
jib_hinge_z 0 # relative to boom
#
*BoomPoints
# name x y z
main 35 0 -2
aux 40 0 -1
#
#
*JibPoints
# name x y z
jib 15 0 -1
#
# ---- Boom Extension
#
extension_max 20 # remove this line to prohibit extension
#
# ---- Weights and visuals (all optional)
#
# For extending crane booms: BoomBase is the part of the boom
# that is connected to the crane hinge.
# Boom is the part that shifts away from the hinge when extended
#
# Visuals are:
# Name resource off-x off-y off-z rot-x rot-y rot-z scale-x scale-y scale-z
*CraneVisuals
slew_ring res: cube.obj 0 0 7 0 0 0 8 8 4
*CraneBaseVisuals
mast res: cylinder 1x1x1.obj 0 0 0 0 0 0 4 4 40
*BoomVisuals
boom_ext res: wirecube.obj 20 0 0 0 0 0 20 2 1
*BoomBaseVisuals
boom_base res: cube.obj 5 0 0 0 0 0 10 3.5 1.6
*JibVisuals
boom_jib res: wirecube.obj 7.5 0 0 0 0 0 7.5 2 1
*CraneWeights
*CraneBaseWeights
*BoomWeights
*BoomBaseWeights
*JibWeights
*BeautyLines
# Beauty Lines are lines that are added just for visual pleasure
# From [Base, Slew, Boom, Jib]
# To [Base, Slew, Boom, Jib]
# from x1 y1 z1 TO x2 y2 z2
Base 0 0 40 Boom 38 0 1